Press kit
Claustral Gravity
One ball. One finger. Paint the board before the ink runs out.
Trailer, gameplay videos, screenshots, icon and logo. All material may be used freely to write about or show the game.
| Developer | Claustral Games — Ricard Perelló, solo developer, Barcelona |
|---|---|
| Release | 30 September 2026 |
| Platforms | iOS (iPhone, iPad) · Android |
| Price | Free — ad-supported, no in-app purchases |
| Languages | English, Catalan, Spanish |
| Stores | App Store · Google Play |
| Contact | claustralgames@gmail.com |
Trailer
About the game
A ball keeps falling. It rises while your finger is on the screen and falls again the moment you let go; it leaves ink wherever it travels and splashes every time it hits the ceiling, the floor or a platform. Each level asks you to cover part of the board before the ink runs out.
The trick isn't tapping, and it isn't holding: it's the rhythm. Pressing and releasing at the right moment paints more than three times as much as either one on its own, and it's the first thing the game teaches you.
Features
- A new board every level — the game builds and checks them itself, each with its own grade: easy, medium, hard or deadly.
- You learn by playing — three short exercises teach the gesture, and none of them can be failed.
- Coins and boosts — more ink, bigger splashes, or switching off a level's erasers.
- A prize every day — the streak grows up to the seventh day.
- The bounces are the music — every hit of the ball is a note.
- No account — no sign-up and no personal details to play.
Screenshots
Full-resolution images are in the ZIP.
About the developer
Claustral Games is Ricard Perelló, making small games alone in Barcelona. Also by Claustral: Claustral Puzzle (jigsaw puzzles from real photographs) and, coming soon, Claustral Meridian (find the country on the globe).





