Claustral

In development

Balance

You hang weights on a mobile and it has to balance. For phone and tablet, free.

Coming soon

What it is

A mobile hangs from the ceiling: arms held up at a single point, with a hook or another arm at each end. Below you have some discs, each with its own weight, and you have to share them out among the hooks so that, when you let go, none of the arms tips over.

Every arm has its distances marked, and a weight twice as far out pulls twice as hard. The rest is thinking it through.

  • Three dropsEach level lets you release the mobile three times. Get it right first time and you earn three stars.
  • Fixed cluesSome discs come already in place and can't be moved: they're the thread to start pulling.
  • Spare discsThe further you go, the more often there's one in the tray that doesn't belong anywhere.
  • The same levels for everyoneThe game builds them itself, and each level is the same for every player.
  • No clockNo countdown and no timer bar: the moment of truth is when you let go.
  • If you get stuckYou can ask for the solution, but that level won't give you any stars.

Who makes it

I make it myself — Ricard Perelló, working alone in Barcelona, as a hobby. It's still a prototype: if you have an idea, write to me: claustralgames@gmail.com.