What it is
A ball keeps falling. It rises while your finger is on the screen and falls again the moment you let go; it leaves ink wherever it travels and splashes every time it hits the ceiling, the floor or a platform. Each level asks you to cover part of the board before the ink runs out.
The trick isn't tapping, and it isn't holding: it's the rhythm. Pressing and releasing at the right moment paints more than three times as much as either one on its own, and it's the first thing the game teaches you.
- A new board every levelThe game builds them and checks them itself, and each one arrives with its own grade: easy, medium, hard or deadly.
- You learn by playingThree short exercises teach the gesture — press, release, get the timing right — and none of them can be failed.
- Coins and boostsWhat you earn goes on the shop: more ink, bigger splashes, or switching off a level's erasers.
- A prize every dayCome back and coins are waiting; the streak grows them up to the seventh day.
- The bounces are the musicEvery hit of the ball is a note. Sound comes in four steps, and the first one is off.
- No accountNo sign-up and no personal details to play.
Who makes it
I make it myself — Ricard Perelló, working alone in Barcelona, as a hobby. It's still in testing: if something isn't working or you have an idea, write to me: claustralgames@gmail.com.